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Flak Jack - The Somme River

Here is a view of a large 200kmx200km terrain I'm working on. It's an area of the Somme River in Northern France and uses real world map data. It's textured with a mix of SD + Quixel mixes. the terrain is 64 tiles, each with its own set of base maps from SD, and then I batch created 64 quixel mixes using those maps, the mixer files created via houdini's procedural dependency graph. The clouds are truesky :smiley:

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The Somme River terrain